← All changesUpdate the modpack before joiningThis release requires a newer modpack. Update your installed pack in the launcher before joining again.
- The Dark Zone comes alive: sixteen kinds of weather and danger now cross its layers on a published schedule.
- The map shows what is happening in the Dark Zone, where and until when, with a 24-hour forecast and a zone report.
- The air looks like what it does: a flood tide, a sour surge or a silent wind each has its own colour, particles and sound.
- A sign beside the hotbar names the event over your layer, and a note warns you before an ash front reaches you.
- Update the pack: an older client cannot join.
All changes in this version01Events in the Dark Zone
- Every event is drawn from the world's seed and published ahead: you can plan a trip around it.
- Weather: sink, clearing, cold snap, heat haze, gusts, sour surge, brine rain, static storm and silent wind.
- War and the dead: the rising, the blind battery and the lost drop - a crate with loot of your own.
- Life and oil: herds stampede ahead of a front, and a seep can gush.
- Rare: the Heart's fever in Xendar and the war's echo on the old front lines at night.
- An event costs dose, wear, nerve or risk; it never closes a road. A room with clean air keeps you safe from all the weather.
- No event touches the Safe Zone or the Heart's layer, and a Calm stills the Cascade's weather once it is announced.
02The map and the report
- The Dark Zone is drawn as seven named layers, with Wall Sina and the ruins of Rose and Maria.
- A Zone group in the map's key shows weather, dangers, openings and hunts as bands, cells and marks.
- The forecast strip at the bottom moves the map up to 24 hours ahead.
- The zone report lists what runs now, in the next 12 hours, this week and recently; any row shows its place on the map.
- Right-click an event for a card with what it does, how long it lasts and how to prepare.
- A line on arrival says what is running, so nothing is lost if you missed the chat.
03The air and the HUD
- Flood and ebb now differ in colour, particles and the click rate of a new sulphur sensor.
- A sour surge is seen as a yellow wall of gas coming from its bearing before it arrives.
- A mask muffles the world and fogs up as the dose grows.
- The tide and the time it turns stay on the air sign without holding J.
- Client settings in polis_atmos-client.toml: fewer effects, softer flashes and no motion.
04Update the pack
- This version changes what the server sends: update the pack, or the server will ask you to.