All changes

Version 0.48.0

New features

Update the modpack before joiningThis release requires a newer modpack. Update your installed pack in the launcher before joining again.

  • The Dark Zone comes alive: sixteen kinds of weather and danger now cross its layers on a published schedule.
  • The map shows what is happening in the Dark Zone, where and until when, with a 24-hour forecast and a zone report.
  • The air looks like what it does: a flood tide, a sour surge or a silent wind each has its own colour, particles and sound.
  • A sign beside the hotbar names the event over your layer, and a note warns you before an ash front reaches you.
  • Update the pack: an older client cannot join.
All changes in this version

Events in the Dark Zone

  • Every event is drawn from the world's seed and published ahead: you can plan a trip around it.
  • Weather: sink, clearing, cold snap, heat haze, gusts, sour surge, brine rain, static storm and silent wind.
  • War and the dead: the rising, the blind battery and the lost drop - a crate with loot of your own.
  • Life and oil: herds stampede ahead of a front, and a seep can gush.
  • Rare: the Heart's fever in Xendar and the war's echo on the old front lines at night.
  • An event costs dose, wear, nerve or risk; it never closes a road. A room with clean air keeps you safe from all the weather.
  • No event touches the Safe Zone or the Heart's layer, and a Calm stills the Cascade's weather once it is announced.

The map and the report

  • The Dark Zone is drawn as seven named layers, with Wall Sina and the ruins of Rose and Maria.
  • A Zone group in the map's key shows weather, dangers, openings and hunts as bands, cells and marks.
  • The forecast strip at the bottom moves the map up to 24 hours ahead.
  • The zone report lists what runs now, in the next 12 hours, this week and recently; any row shows its place on the map.
  • Right-click an event for a card with what it does, how long it lasts and how to prepare.
  • A line on arrival says what is running, so nothing is lost if you missed the chat.

The air and the HUD

  • Flood and ebb now differ in colour, particles and the click rate of a new sulphur sensor.
  • A sour surge is seen as a yellow wall of gas coming from its bearing before it arrives.
  • A mask muffles the world and fogs up as the dose grows.
  • The tide and the time it turns stay on the air sign without holding J.
  • Client settings in polis_atmos-client.toml: fewer effects, softer flashes and no motion.

Update the pack

  • This version changes what the server sends: update the pack, or the server will ask you to.