Changes

What changed in Everdawn

Every release of the mod, newest first: what changed for the player, and whether the client has to be updated.

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  1. Version 0.43.0

    New features
    • Over a thousand items, blocks and creatures from the pack's mods now have Ukrainian names.
    • The cloak can be crafted, and a reaper's uniform says whom it was issued to.
    • The pack installs through the CurseForge app or Prism Launcher; the AutoModpack route is gone.
    • Fixes to lag on long world generation, server scripts and the payment gate.
  2. Version 0.42.0

    Compatibility changesUpdate the modpack before joining
    • Update the pack: this version will not let an older client in.
    • Four new contract terms: Escort, Feud, Crew articles and Public subscription.
    • Expeditions into the Dark Zone get route sheets, calls for rescue, cairns and charts of marks.
    • The Dark Zone's air now ebbs and floods on a public timetable, and herds cross the layers with predators behind them.
    • A long list of crashes, lost coin, lag and server stalls is fixed.
  3. Version 0.41.0

    New features
    • The quest book is new: a map of the whole game, five paths to follow, an Atlas and a Chronicle.
    • The Atlas lists everything you can actually get: every weapon by tier, armour, guns, legendary blades with where and how often they drop.
    • Quest progress starts over once, because every quest moved to its new place.
    • Click a quest's "More: Guide" line to open the Polis guide at that topic.
    • No trader sells guns, blueprints or grade trophies any more; frontier blueprints are found in Maria, piglin ones in the Ash.
  4. Version 0.40.0

    New features
    • From the Ash on, the night belongs to the Dark Zone: no zombies or creepers, and just as many monsters as before.
    • Each layer has its own night: fire in the Ash, the frozen dead in the Hush, deeplings and pirates in Talmora.
    • Xendar's night is the void's spirits and endermapteras, the Heart's is the engineers' machines and knights.
    • In the Rose half as many vanilla monsters walk as at home, in Maria a quarter, beside the second wall's garrison.

October 2026

  1. Version 0.39.1

    Fixes
    • The server now starts on 0.39: the update failed to load the current world and the server stayed on 0.38.
    • It brings everything from 0.39.0: strongholds on the maps, the war's ground to the Hush, fewer vanilla monsters.
  2. Version 0.38.0

    New featuresUpdate the modpack before joining
    • The Dark Zone now shows the war that was fought there: trenches along the fronts, shell holes, burnt ground and old firing posts.
    • 230 strongholds stand where the roads meet the fronts and on either side of them, each held by a boss.
    • A stronghold's boss comes back a week after it falls, and pays a Warlord's Insignia every time.
    • Every boss in the Dark Zone now pays at its layer, and spawners there hold the layer's own creatures.
    • Update the pack: an older client can no longer join.
  3. Version 0.37.0

    Compatibility changesUpdate the modpack before joining
    • Gear from Dark Zone boxes and bosses now comes out contaminated: it works, but it poisons you until it is cleaned.
    • A new Create machine, the Decontamination Chamber, cleans contaminated items and spoiled food, six slots at a time.
    • Food you carry spoils in the Dark Zone's open air; packed in a shulker box, it stays fresh.
    • Whoever carries contaminated items wears a yellow bag on the hip, and a new sign beside the hotbar counts them.
    • Update the pack: an older client can no longer join.
  4. Version 0.36.2

    Fixes
    • New ground is made about two fifths faster, so flying over unexplored land lags much less.
    • The world itself is unchanged: the same hills, caves and biomes as before.
  5. Version 0.36.1

    Fixes
    • The server no longer freezes for seconds at a time while somebody flies over new ground.
    • New ground is made faster, and the world it makes is exactly the same as before.
  6. Version 0.36.0

    Compatibility changesUpdate the modpack before joining
    • The world is made again: buildings now sit on the ground instead of hanging off cliffs or cutting into mountains.
    • Sixteen wonders of the world stand once each near spawn, marked with a star on both maps.
    • The Safe Zone has far fewer villages close together, and houses, ruins and small things are spread evenly.
    • In the Dark Zone, forts stand behind the walls, camps by the old highways and lairs out in the wild.
    • Update the pack: an older client can no longer join.
  7. Version 0.35.0

    Compatibility changesUpdate the modpack before joining
    • The world is made again for a week of testing: a new map, with new dungeons and bosses in every layer of the Dark Zone.
    • Talmora now has drowned cities, spires and wrecks on its floor, a leviathan, a kraken and creatures of the deep.
    • The same building no longer stands every few hundred blocks: structures are spread out and varied in every layer.
    • The Safe Zone has fewer villages, no monster lairs, and no ore lying in the grass.
    • Update the pack: an older client can no longer join.
  8. Version 0.34.0

    Compatibility changesUpdate the modpack before joining
    • The market is rebuilt around what you came to do: Browse, Mine, Plots, Freight and the Black market, with one Sell button.
    • Lots are now Consignment: weapons, armour and anything the order book refuses are sold whole, with their wear shown.
    • Mine shows everything of yours on the market: purchases waiting for you, orders, consigned items and freight you posted.
    • Change an order's price or quantity without cancelling it, and pin the goods you watch to the top.
    • Update the pack: an older client can no longer join.
  9. Version 0.33.2

    Fixes
    • A search area no longer doubles up when you leave it: only the area you are in now is drawn.
    • Search areas are easy to see without a shader pack and from high in the air.
    • An eye on the Wanted banner hides or shows search areas on your own screen.
    • With claim borders switched on, every border stays visible at your height while you fly.
  10. Version 0.33.1

    Fixes
    • Clearer words across the game: buttons, the guide, the quest book and item names say plainly what to do.
    • Quest steps now name the exact button that completes them.
    • Several explanations that described a rule wrongly now match how the game works.
  11. Version 0.33.0

    Compatibility changesUpdate the modpack before joining
    • Only server operators can restore blocks from the activity log now; holders and judges cannot.
    • Operators can open any territory's activity log and put back what a griefer broke.
    • Bringing a complaint from the log, the court or a contract now asks you to confirm first.
    • Update the pack before you join: an old client cannot connect.
  12. Version 0.32.2

    Compatibility changesUpdate the modpack before joining
    • TaCZ and the Create Armorer gun pack are removed from the pack.
    • Guns are Scorched Guns and its First World War set again.
    • Update the pack before you join: an old client cannot connect.
  13. Version 0.32.1

    New featuresUpdate the modpack before joining
    • TaCZ is back beside Scorched Guns: five guns in service by 1918 and the thirteen guns of Create Armorer.
    • They are made the way Scorched Guns are, out of the same parts.
    • Update the pack: it now includes TaCZ and the Create Armorer gun pack.
  14. Version 0.32.0

    Compatibility changesUpdate the modpack before joining
    • Combat damage now varies by weapon and hit location. Hits land on the head, torso, arms or legs and check the armour covering that part.
    • Armour has five protection classes. Compare its class with a weapon's penetration; the tooltip explains what it can stop.
    • Guns from 1880 to 1918: Scorched Guns and a First World War set, each round with its own force.
    • Item weights now reflect their materials and equipment type. A machine gun weighs more than a pistol; tooltips show each item's weight.
    • Update the pack: it now includes Spartan Weaponry and Simply Swords.
  15. Version 0.31.0

    Compatibility changesUpdate the modpack before joining
    • World-generated loot containers now give each player their own loot. Opening a container does not take another player's copy.
    • Safe Zone loot contains vanilla and Create goods. Dark Zone loot adds weapons and trophies, with better finds in deeper layers.
    • In the Dark Zone your own copy of a box fills again with time, slower the deeper it stands.
    • Each rift now generates a new world. After closing it, the crew can name that world in the Rift Atlas.
    • Update the pack: it now includes Lootr, the mod that keeps each player's loot.
  16. Version 0.30.0

    Compatibility changesUpdate the modpack before joining
    • A contract no longer breaks while you are away: a deadline starts when you next log in, three days at the latest.
    • The council works with only a few players: silence counts as an answer, and the Assembly votes when judges are short.
    • Your land has an activity log: who broke, placed or took what, including machines, fire and water.
    • Hold I to see a block's history, and restore blocks others changed on your land.
    • Warnings reach you when you are away: a summary on login, and reminders in Discord too.
  17. Version 0.29.0

    New features
    • The Nether is now one to one with the Overworld, so it is no longer a shortcut into the deep Dark Zone.
    • Map marks can be any colour, and a mark you placed can be renamed and recoloured.
    • A new quest group, Farm and kitchen, covers fields, cooking, food for the trip and greenhouses in the Dark Zone.
    • Guns are made on a square of mechanical crafters, and every gun now has a recipe of its own.
    • The contract term for holding an oil seep is now called Garrison.
  18. Version 0.28.4

    Fixes
    • With a shader pack on, borders, Wall Sina and the search area are visible again, and they glow.
    • With a shader pack on, the Heart's sky is red again and every layer keeps its colour.
  19. Version 0.28.3

    FixesUpdate the modpack before joining
    • Twenty mods that 0.28.2 updated by mistake are back to the versions the world was made with.
    • The CurseForge pack is published again: one server-only mod had slipped into it.
  20. Version 0.28.2

    FixesUpdate the modpack before joining
    • Shaders: the pack now has Iris, so Video Settings has a Shader Packs button. Put a shader pack in the shaderpacks folder and pick it there.
  21. Version 0.28.0

    New featuresUpdate the modpack before joining
    • Trains are the way to bring oil home. Oil loaded at the oil seeps counts when the whole train is back.
    • The cutting torch has its own gasoline tank. It burns gasoline only while it cuts and shows the progress above the hotbar.
    • Every text in the game was rewritten in plain words: item names, messages, the guide, the quest book and Ponder.
    • The Oil tab shows the market right now, the oil brought home this week and what an hour of a train costs.
    • New 3D grease gun and cutting torch, and a drum can be placed in the world as a block.
  22. Version 0.27.1

    FixesUpdate the modpack before joining
    • Engineer's Goggles and the line above the hotbar no longer run off the screen: long lines wrap or go to chat.
    • The grease gun fills with a plain click, and it no longer empties a tank into nothing in creative mode.
    • Bare-hand click on your own wellhead now says why its seal is soft and when it will turn hard.
    • The survey notebook shows a progress bar while you write and tells you exactly why a report was not written.
    • The Oil tab shows the live market: who sells a drum and at what price, who buys, and when the next weekly report comes. The old coin and drum pictures are back.
  23. Version 0.27.0

    New featuresUpdate the modpack before joining
    • Register a sealed room with a working scrubber as an outpost using a charter post. Choose whether its map marker is public or visible only to your team.
    • A muster cot lets players respawn at an operating outpost using a muster kit. Visitors also pay the keeper's price.
    • An outpost service counter sells goods for coins. Earnings made in the Dark Zone are credited at home when a team member returns.
    • Outpost construction now uses layer-rated walls, airlocks, heating, grow lamps and filters that can be regenerated.
    • Ash fronts cross the Dark Zone on a published table: the fog closes, the gas bites three times harder and unrated glass cracks. A barometer warns fifteen minutes ahead.
    • A wellhead's goggles name the seep it stands on, and every item past the wall was redrawn, the tools in 3D.

September 2026

  1. Version 0.26.0

    Compatibility changes
    • The world has been regenerated on the same seed. New chunks generate five to nine times faster, reducing long server freezes during exploration, flights and teleports.
    • The shape of the ground is exactly the same - every hill, cliff and cave where it was. Only where a few trees and ore veins land may differ.
    • The core of the world is generated in advance, and the generation steps aside whenever anybody is playing.
    • A bullet flying out of loaded ground no longer loads the ground in front of it; it is a miss. Gunfights between players are unchanged.
    • Reduced short delays while saving Polis records, opening land and activity maps, and processing player combat hits.
  2. Version 0.25.1

    Compatibility changes
    • The world is made again on the same seed: the Dark Zone had holes in its bedrock floor, and now bedrock lies under every layer.
    • Seep structures now match their models. Each tap has a casing stub above it; dig straight down to find the seep block.
    • The scrubber is redrawn as a Create air handler and held as a block; bitumen is a calm matte tar, nothing like crude.
    • Fixed server freezes caused by sulphur vents at seep sites and repeated terrain calculations during structure placement.
    • The depot board, the goggles and the block reader say only what matters, and long messages go to chat instead of off the screen.
    • A broken block throws chips of what it is made of.
  3. Version 0.25.0

    Compatibility changesUpdate the modpack before joining
    • The game says what to do first: a welcome with your own keys, a Start here page, and a guide that opens on it.
    • The quest book is rewritten: shorter quests that say what to do and where, eight groups, and nothing locked behind reading a note.
    • The guide has diagrams: the sealed room, the airlock, the wellhead on a tap, the oil chain, the seal states, the layers with you on them.
    • New 3D models for oil structures, the depot board, charges and the Heart, plus redrawn item, drum and fluid textures.
    • Create explains our blocks: Shift for a summary, W for a Ponder scene of the scrubber, the wellhead, the terminal and more.
    • The guide now lists each layer's resources. Dark Zone ores reduce the cost of some parts and are required for several advanced machines.
  4. Version 0.24.0

    Compatibility changesUpdate the modpack before joining
    • Maintain a tap with a wellhead and lubricant. Seeps cannot be owned. Taking a held tap requires a noisy half-hour cut through its seal.
    • Oil adds weight in every container. A full drum weighs 1000 units and cannot stack; loaded animals, chest boats and carts slow down. Use trains or pipelines for transport.
    • The oil terminal near the wall counts oil brought home. Only this oil counts towards the hauler rankings.
    • A killing past the wall makes the killer a renegade who owes nothing: the hunt, the cells and the bounty stay, the fine does not.
    • Contracts now support ceasefires and guards. A well log records local events; bring its extract home to file it.
    • Seep sites stand on the ground now, in four designs by layer; When Dungeons Arise and Immersive Armors are gone, Spartan Shields is in.
  5. Version 0.23.0

    Compatibility changesUpdate the modpack before joining
    • A seep stands under an eternal flame: a tall ruined derrick with signal smoke, laid before anybody arrives.
    • Find oil seeps using archive maps, survey maps from caches and a gas detector that measures nearby sulphur gas.
    • A seep goes on the record only when somebody files a survey report; the first to file names it.
    • Oil sells by the drum, the market has an oil board, and contracts have presets for deliveries, carriage with a deposit, seep shares and survey sales.
    • The weekly Heart event doubles seep flow for two hours. Each season redistributes flow between a layer's seeps. Intensive pumping attracts undead.
    • The web map now shows the Dark Zone out to Wall Maria, and the Safe Zone has common land nobody can title.
  6. Version 0.22.0

    Compatibility changesUpdate the modpack before joining
    • The world has been regenerated on the same seed. Hostile structures now generate only in the Dark Zone; the Safe Zone keeps peaceful structures.
    • Dungeons, arenas and camps all stand past the wall; no one lives in villages there, only their ruins.
    • Oil comes only from seeps: a few wells past the wall, infinite but slow, with a weekly limit. Whoever holds one pumps it.
    • Trains run on diesel or gasoline and nothing else.
    • Crude splits into five fractions; filters, better ammunition, grease and train tanks are made from them.
    • Past the Hush a scrubber burns fuel as well as filters.
  7. Version 0.21.0

    Compatibility changesUpdate the modpack before joining
    • The server has been reset and the entire 250,000-block world regenerated.
    • One climate from the north edge to the south: ice cap, tundra, forests, temperate lands around spawn, then mediterranean, subtropics, savanna and desert, with natural edges.
    • The Dark Zone's seven layers were rebuilt: cracking land, tablelands and canyons, ash plains with eternal gas fires, ice needles, a drowned basin, the shattered Xendar and the Heart's craters.
    • The ruins of Wall Rose and Wall Maria run the length of the world, and old highways lead east through their gates.
    • Oil is here: Create: Diesel Generators, with fields only past the wall, richer the deeper you go.
    • Rifts are portals to worlds damaged by the Wormhole War. Enter for loot and close them; Polis records who took part.
  8. Version 0.20.0

    Compatibility changesUpdate the modpack before joining
    • The Polis window is rebuilt: deeper panels, clearer buttons, and every greyed-out button now tells you why.
    • The Court handles complaints and nothing else; the Council and Wanted have pages of their own, and your profile opens from the card at the foot of the sidebar.
    • The Council screen shows judges on an arc. Hover a judge to see their time in office and cases heard.
    • Wanted shows your role in the hunt and a poster for each renegade: bounty, time left and approximate direction, without exact coordinates.
    • Player faces appear across the window, and a name leads to that player's profile.
  9. Version 0.19.0

    Compatibility changesUpdate the modpack before joining
    • The Dark Zone has been regenerated with terrain for each layer: Rose fissures, Maria canyons, Ash plains, Hush ice needles, Drowned islands, Unmade chasms and Heart craters. The Safe Zone is unchanged.
    • Removed Cave Dweller, Whispering Spirits and Who's There. The Dark Zone now focuses on difficult survival and team expeditions rather than horror encounters.
    • Two players can carry a Shipping Crate on a litter, sharing its weight. A downed player carried into a sealed room stops bleeding out.
    • The Depot Board shows a room's condition. A Consignment Chest creates a waybill for a delivery that settles a contract.
    • Deep seams from the Ash down - sulphur, black glass, ash iron and brine - worked by hand or with a Drill Rig on Create power. A Lung Pump worked by a friend clears a sleeper's air 4x faster.
    • Destroy every Heart valve within one twenty-second window using redstone-triggered Heart Charges. The fifth layer is now called the Drowned.
  10. Version 0.18.0

    Compatibility changesUpdate the modpack before joining
    • Items now have different weights. Food is light; stone, ore and machinery are heavy. A full load can stop sprinting or overload you. Use trains for bulk hauling.
    • Carried weight does not prevent mounting a horse, boarding a boat or flying with an elytra.
    • A load indicator appears left of the hotbar. It shows when sprinting is unavailable and turns red when you are overloaded. The old English inventory message and anvil icon are removed.
    • The air past the wall counts in seconds. A leaking room, a backtank or a mask no longer reads 0s for its whole last minute.
    • Every item from past the wall that a player can come by has its own creative tab, Past the Wall, so JEI lists them and their recipes.
  11. Version 0.17.1

    Fixes
    • The flashlight is gone from the pack. Its author allows it only where it is published, and it is not published on CurseForge, so it kept the pack out of the CurseForge app.
    • If your launcher updates the pack by itself, there is nothing to do: the mod is removed at your next start or join.
    • A flashlight or a battery you were carrying disappears with the mod. Flares and a torch in the hand still light the way.
  12. Version 0.17.0

    Compatibility changesUpdate the modpack before joining
    • The Dark Zone now has seven layers, from Rose at the wall to the Heart 63 kilometres beyond it. Deeper layers are harder to explore and hold more loot.
    • Toxic exposure now accumulates. A roof alone no longer helps: use a sealed room with a running scrubber. Masks slow exposure and consume filters; a Create backtank stops it while air lasts.
    • Past the wall a lethal blow knocks you down for a minute instead of killing you, so a friend can pull you up. Radios, flares and flashlights help you find each other.
    • What is true of you and of the ground under you is now a row of signs beside the hotbar. Hold J to have them named.
    • The Heart itself is not built yet: its halls come in a later update, and until then nobody hears it beat. Update your pack - this version cannot be joined with the old one.
  13. Version 0.16.1

    Fixes
    • World-generation settings are pinned. The reset script stops if required generation files are missing.
  14. Version 0.16.0

    New features
    • The world is 250 kilometres across. Climate changes gradually with latitude and repeats every forty kilometres, keeping every climate within reach.
    • No more floating islands, fantasy biomes or palms on a temperate beach, and ocean monuments stand at least two kilometres apart.
    • Villages and peaceful buildings generate only in the Safe Zone. The Dark Zone has ruined towns, abandoned camps and boss or trial dungeons.
  15. Version 0.15.1

    Fixes
    • Standing as a reaper, backing a reaper and raising the flag work: the server had never been listening to those three buttons.
    • The map no longer stops drawing where you have just walked, and zooming no longer flickers or leaps.
    • The strip in the Dark Zone says where you are in plain words.
  16. Version 0.15.0

    New features
    • You can see the edge of the Dark Zone coming, on foot and on wings, and the strip above the hotbar says how far it is and which way.
    • Red boundaries show themselves when you come near; everything else waits for the border key. A toll road now has its own colour.
    • The map is drawn a block a pixel in the colours of the blocks themselves, with relief and water you can see into; it moves when you drag it, a right click asks what can be done there, and it zooms out much further.
  17. Version 0.14.6

    Compatibility changes
    • The world has been reset. Builds, ownership, items and money from the old world are not carried over. The old world is archived on the server.
    • Dangerous-mod structures, their ores and weapon loot now appear only beyond the Dark Zone boundary. The Safe Zone keeps vanilla content and machinery.
    • The pack updates automatically when you connect.
  18. Version 0.14.5

    Fixes
    • Saved map links now open the current flat view. Old links previously opened a disabled 3D view with no way to switch back.
    • Land within 2500 blocks of spawn has been generated in advance. The map is filled in, and exploration no longer waits for those chunks to generate.
    • Nothing is added to your game, and your client connects exactly as it did.
  19. Version 0.14.4

    Fixes
    • The server now generates land ahead of exploration so the web map fills in automatically. Previously, unvisited areas stayed black.
    • Nothing is added to your game. The mod that does it runs on the server and is not in your download.
    • Your client will connect exactly as it did.
  20. Version 0.14.3

    Fixes
    • The Nether is no longer on the web map at all. Its Safe Zone was real and the register still keeps an account of it - there was simply no reason to publish a picture of it, and the picture was misleading.
    • Map visibility and Polis coverage now have separate settings. Hiding a dimension's web map no longer disables its land claims, tolls or courts.
    • The regions covered by Polis are unchanged. No client update is required to connect.
  21. Version 0.14.2

    Fixes
    • Removed seasons, four related mods, their quest chapter and four pinned settings. Crops now grow the same way all year.
    • The web map stops drawing your buildings. It is flat now: it says where a place is and whose it is, and no longer shows anybody with the address what is on your roof.
    • And it is in Everdawn's own colours now, with a dark theme for reading it at night.
    • The flat map loads faster and takes less disk space.
    • Nothing here changes the mod. Your client will connect exactly as it did.
  22. Version 0.14.1

    Fixes
    • Two machines no longer multiply ore output: Farm & Charm's mincer previously gave three iron or gold per ore, and Scorched Guns' macerator gave two netherite scrap per ancient debris.
    • Emerald is held at one an ore too. Villagers buy with it, so it is a currency whether or not anybody calls it one.
    • The jetpack module is gone. There is no potion of flying in this world and there should not be a machine for it either.
    • The pack now has one chunk loader instead of two. Its recipe uses four precision mechanisms and four netherite ingots.
    • Nothing in this release changes the mod. Your client will connect exactly as it did.
  23. Version 0.14.0

    Compatibility changesUpdate the modpack before joining
    • Fixed self-defence: killing an attacker no longer creates an unlawful-killing mark. The previous three releases incorrectly marked every killing.
    • A hunt now ends when the fugitive dies, regardless of who or what killed them. Anyone can end it; only an elected reaper receives the reaper's payment.
    • The cell stands in the world: six pylons and a red curtain you can walk through, for the hunters and for the hunted alike.
    • The Dark Zone has three air-hazard bands. A respirator is needed in the two deeper bands.
    • Find named blades, unique metal, uncraftable armour and boss-summoning pearls in the Dark Zone. Boss structures now generate only there.
    • Update your client. An old one will not get in - what travels in the connection protocol has changed.
  24. Version 0.13.1

    New features
    • A bell for the reapers when a new name appears on the roll, and a low chime for the hunted five seconds before a reading.
    • The strip above the hotbar says how many reapers are in the world right now.
    • The server counts the hunt's week: marks, sentences, catches, payments and crossings of the line. For whoever runs the server, not for play.
  25. Version 0.13.0

    Compatibility changesUpdate the modpack before joining
    • The hunt runs only while you are in the world: logging out is not a way to wait it out. Self-defence is the first blow, not any blow.
    • Timed court sentences are now served in the world as an outlaw: your name turns red and reapers can hunt you until time runs out or you are caught.
    • Coin can be put on a renegade's head - your own or a city's treasury. It goes to whoever catches them, or back if nobody does.
    • The Dark Zone now has caches and a Black market. The market works only there; money spent on it is removed from circulation.
    • Update your client. An old one will not get in - what travels in the connection protocol has changed.
  26. Version 0.12.0

    Compatibility changesUpdate the modpack before joining
    • Paying no longer takes the renegade mark off. Money settles the debt, not the killing.
    • Repeated killings increase the hunt duration and bounty, and narrow the search area.
    • A reaper is shown a hexagon, not a chunk: roughly where, read once a minute rather than tracked.
    • You can see how long you stay a renegade - on the strip above the hotbar and in the inbox.
    • The hunted player can see the time until the next location update and the size of the search area.
  27. Version 0.11.2

    Fixes
    • A player with a mark beside their name was being dropped from the server. Fixed.
    • It showed as "Connection lost: Connection reset" and happened as soon as anybody held a renegade, reaper or judge mark.
    • Update the server. The client does not have to be updated.
  28. Version 0.11.1

    Fixes
    • A role is a mark before the name now: ☠ renegade, ⚔ reaper, ★ judge. Hover a mark and it says what it means.
    • The word no longer repeats on every line of chat, and the colon keeps its place.
    • The reapers tab spoke the council's words - "Stand for the council" on the reapers' page. Fixed.
  29. Version 0.11.0

    Compatibility changesUpdate the modpack before joining
    • The Dark Zone line now stands in the world - you see it as you walk up to it, not only on a map.
    • A reapers tab: put yourself forward, back somebody, see who sits.
    • A reaper reads the hunt - who is marked, what they owe and which chunk they are in while the mark is hot.
    • Judges and reapers are named in the chat and in the player list. Over a head, only a renegade is.
    • Update your client. An old one will not get in.
  30. Version 0.10.0

    Compatibility changesUpdate the modpack before joining
    • Half the world is now the Dark Zone. Land cannot be claimed there, and land activity is not logged.
    • Killing somebody who was not fighting you leaves a debt - and turns your name red over your head, in the chat and in the player list.
    • Players can elect reapers, who receive payment for collecting killers' debts.
    • Update the client before joining. The connection protocol changed, so older clients cannot connect.
  31. Version 0.9.1

    Fixes
    • The map now shows two zones: the charted one in a pale light, and the frontier in red.
    • Before this the frontier was simply black, and black on this map also means "nobody has walked here" - the two could not be told apart.
    • The line is drawn off the world border itself, so the picture and the wall a player walks into say the same thing.
  32. Version 0.9.0

    New features
    • A map of the registry: map.everdawn.net - territories, their holders, debts and plots for sale, in a browser and without an account.
    • Half the world is not on it. East of the line nothing is drawn: no ground, no borders, and nobody standing there.
    • The world has a border now, and it runs along that same line - the two halves are the same size.
  33. Version 0.8.1

    Fixes
    • The quest book is rebuilt: the same quests, rewards and dependencies as 0.8.0.
    • The change is in how the pack is assembled - nothing in the mod itself moved.
  34. Version 0.8.0

    New featuresUpdate the modpack before joining
    • A quest book: 27 chapters and 224 quests, from the first night to the court.
    • Fifty more mods: biomes, a homestead, seasons, roads and carts.
    • The registry now marks what you did - thirty-four milestones in the advancement tab.
  35. Version 0.7.0

    New features
    • To verify your Minecraft account, get a code from the Discord bot and enter /polis link <code> in game. Personal notifications are sent only after verification.
    • Discord now has /me for your account, /whois for a player’s public history, and /notify for notification settings.
    • The bot sends notifications when access starts or ends, and when a failed payment leaves seven days of access.
    • Each Discord complaint has its own thread showing when judges can decide and when the case expires without a decision.
    • City names and nicknames in the registry no longer turn into italics or links, and a breach's reason in the Ukrainian channel is in Ukrainian.
  36. Version 0.6.0

    New features
    • For six days after a contract closes, you can dispute a broken promise or claim an unpaid amount in court.
    • A contract term now names both sides: you can write "you owe me", not only "I owe you".
    • The Bench tab now separates current judges from candidates for the next term.
    • Zooming and dragging the map no longer answers with "Too many requests".
    • The guide has a Contracts topic, and a server owner can change the minimum number of judges in polis-rules.json.
  37. Version 0.5.0

    New features
    • Polis text and layout were improved for the largest GUI scale. Names and button labels are easier to read.
    • Resize the Polis interface with the − and + buttons, or Ctrl with +, − and 0. Its scale is independent of Minecraft’s GUI scale.
    • On narrow windows, open an item from a list and use Back to return to that list.
    • Hover over shortened text to read it in full. Long button labels scroll while you hover over them.
    • The strip above the hotbar and the money notices wrap to a second line instead of cutting off.
  38. Version 0.4.0

    Compatibility changesUpdate the modpack before joining
    • Everdawn is already in the server list - install the pack and the address is there.
    • The official launcher is now supported through NeoForge and AutoModpack.
    • When the pack is out of date the server says what to do, in words, instead of a technical screen.
    • The server's version shows in the server list before you connect.
    • Sixteen mods moved to newer builds.
  39. Version 0.3.0

    Compatibility changesUpdate the modpack before joining
    • Polis uses a new opening key. P once again opens Minecraft’s Social Interactions screen. Check your Polis binding in Controls.
    • Personal Polis notifications now also arrive in Discord while you are offline.
    • Player identities are shown more consistently in chat, the player list and nameplates.
    • The market calculates the fee across the whole order. Splitting its trades into smaller amounts no longer reduces the fee.
    • When land is sold, its tax debt is paid from the sale price first.
    • The activity log records where fire and fluids actually affect the world, rather than just where a player clicked.
  40. Version 0.2.1

    New features
    • A Guide inside the Polis window: rules, prices and deadlines, read from the code that enforces them.
    • The navigation panel collapses on small windows to leave more space for the page.
    • Polis checks enclosed land for an exit route and rejects artificially created enclosure claims.
  41. Version 0.2.0

    New features
    • Polis is now built for Minecraft 1.20.1 on Forge as well — the same mod, a separate file.
    • Use /link in Discord to link your Minecraft and Discord accounts.
  42. Version 0.1.0

    New features
    • The first release of Polis: a land register, money, a market, contracts and a court, all inside the game.
    • The land map shows owners, borders and recorded activity on your plots.
    • Landowners can charge road tolls. Border markers show land boundaries in the world.
    • Polis records supported violations but does not stop them. You can walk through the warning wall at a closed border.