Engineer's Goggles and the line above the hotbar no longer run off the screen: long lines wrap or go to chat.
The grease gun fills with a plain click, and it no longer empties a tank into nothing in creative mode.
Bare-hand click on your own wellhead now says why its seal is soft and when it will turn hard.
The survey notebook shows a progress bar while you write and tells you exactly why a report was not written.
The Oil tab shows the live market: who sells a drum and at what price, who buys, and when the next weekly report comes. The old coin and drum pictures are back.
Register a sealed room with a working scrubber as an outpost using a charter post. Choose whether its map marker is public or visible only to your team.
A muster cot lets players respawn at an operating outpost using a muster kit. Visitors also pay the keeper's price.
An outpost service counter sells goods for coins. Earnings made in the Dark Zone are credited at home when a team member returns.
Outpost construction now uses layer-rated walls, airlocks, heating, grow lamps and filters that can be regenerated.
Ash fronts cross the Dark Zone on a published table: the fog closes, the gas bites three times harder and unrated glass cracks. A barometer warns fifteen minutes ahead.
A wellhead's goggles name the seep it stands on, and every item past the wall was redrawn, the tools in 3D.
The world has been regenerated on the same seed. New chunks generate five to nine times faster, reducing long server freezes during exploration, flights and teleports.
The shape of the ground is exactly the same - every hill, cliff and cave where it was. Only where a few trees and ore veins land may differ.
The core of the world is generated in advance, and the generation steps aside whenever anybody is playing.
A bullet flying out of loaded ground no longer loads the ground in front of it; it is a miss. Gunfights between players are unchanged.
Reduced short delays while saving Polis records, opening land and activity maps, and processing player combat hits.
Compatibility changesUpdate the modpack before joining
Maintain a tap with a wellhead and lubricant. Seeps cannot be owned. Taking a held tap requires a noisy half-hour cut through its seal.
Oil adds weight in every container. A full drum weighs 1000 units and cannot stack; loaded animals, chest boats and carts slow down. Use trains or pipelines for transport.
The oil terminal near the wall counts oil brought home. Only this oil counts towards the hauler rankings.
A killing past the wall makes the killer a renegade who owes nothing: the hunt, the cells and the bounty stay, the fine does not.
Contracts now support ceasefires and guards. A well log records local events; bring its extract home to file it.
Seep sites stand on the ground now, in four designs by layer; When Dungeons Arise and Immersive Armors are gone, Spartan Shields is in.
Compatibility changesUpdate the modpack before joining
The server has been reset and the entire 250,000-block world regenerated.
One climate from the north edge to the south: ice cap, tundra, forests, temperate lands around spawn, then mediterranean, subtropics, savanna and desert, with natural edges.
The Dark Zone's seven layers were rebuilt: cracking land, tablelands and canyons, ash plains with eternal gas fires, ice needles, a drowned basin, the shattered Xendar and the Heart's craters.
The ruins of Wall Rose and Wall Maria run the length of the world, and old highways lead east through their gates.
Oil is here: Create: Diesel Generators, with fields only past the wall, richer the deeper you go.
Rifts are portals to worlds damaged by the Wormhole War. Enter for loot and close them; Polis records who took part.
Compatibility changesUpdate the modpack before joining
The Polis window is rebuilt: deeper panels, clearer buttons, and every greyed-out button now tells you why.
The Court handles complaints and nothing else; the Council and Wanted have pages of their own, and your profile opens from the card at the foot of the sidebar.
The Council screen shows judges on an arc. Hover a judge to see their time in office and cases heard.
Wanted shows your role in the hunt and a poster for each renegade: bounty, time left and approximate direction, without exact coordinates.
Player faces appear across the window, and a name leads to that player's profile.
Compatibility changesUpdate the modpack before joining
The Dark Zone has been regenerated with terrain for each layer: Rose fissures, Maria canyons, Ash plains, Hush ice needles, Drowned islands, Unmade chasms and Heart craters. The Safe Zone is unchanged.
Removed Cave Dweller, Whispering Spirits and Who's There. The Dark Zone now focuses on difficult survival and team expeditions rather than horror encounters.
Two players can carry a Shipping Crate on a litter, sharing its weight. A downed player carried into a sealed room stops bleeding out.
The Depot Board shows a room's condition. A Consignment Chest creates a waybill for a delivery that settles a contract.
Deep seams from the Ash down - sulphur, black glass, ash iron and brine - worked by hand or with a Drill Rig on Create power. A Lung Pump worked by a friend clears a sleeper's air 4x faster.
Destroy every Heart valve within one twenty-second window using redstone-triggered Heart Charges. The fifth layer is now called the Drowned.
Compatibility changesUpdate the modpack before joining
Items now have different weights. Food is light; stone, ore and machinery are heavy. A full load can stop sprinting or overload you. Use trains for bulk hauling.
Carried weight does not prevent mounting a horse, boarding a boat or flying with an elytra.
A load indicator appears left of the hotbar. It shows when sprinting is unavailable and turns red when you are overloaded. The old English inventory message and anvil icon are removed.
The air past the wall counts in seconds. A leaking room, a backtank or a mask no longer reads 0s for its whole last minute.
Every item from past the wall that a player can come by has its own creative tab, Past the Wall, so JEI lists them and their recipes.
The flashlight is gone from the pack. Its author allows it only where it is published, and it is not published on CurseForge, so it kept the pack out of the CurseForge app.
If your launcher updates the pack by itself, there is nothing to do: the mod is removed at your next start or join.
A flashlight or a battery you were carrying disappears with the mod. Flares and a torch in the hand still light the way.
Compatibility changesUpdate the modpack before joining
The Dark Zone now has seven layers, from Rose at the wall to the Heart 63 kilometres beyond it. Deeper layers are harder to explore and hold more loot.
Toxic exposure now accumulates. A roof alone no longer helps: use a sealed room with a running scrubber. Masks slow exposure and consume filters; a Create backtank stops it while air lasts.
Past the wall a lethal blow knocks you down for a minute instead of killing you, so a friend can pull you up. Radios, flares and flashlights help you find each other.
What is true of you and of the ground under you is now a row of signs beside the hotbar. Hold J to have them named.
The Heart itself is not built yet: its halls come in a later update, and until then nobody hears it beat. Update your pack - this version cannot be joined with the old one.
You can see the edge of the Dark Zone coming, on foot and on wings, and the strip above the hotbar says how far it is and which way.
Red boundaries show themselves when you come near; everything else waits for the border key. A toll road now has its own colour.
The map is drawn a block a pixel in the colours of the blocks themselves, with relief and water you can see into; it moves when you drag it, a right click asks what can be done there, and it zooms out much further.
The Nether is no longer on the web map at all. Its Safe Zone was real and the register still keeps an account of it - there was simply no reason to publish a picture of it, and the picture was misleading.
Map visibility and Polis coverage now have separate settings. Hiding a dimension's web map no longer disables its land claims, tolls or courts.
The regions covered by Polis are unchanged. No client update is required to connect.
Removed seasons, four related mods, their quest chapter and four pinned settings. Crops now grow the same way all year.
The web map stops drawing your buildings. It is flat now: it says where a place is and whose it is, and no longer shows anybody with the address what is on your roof.
And it is in Everdawn's own colours now, with a dark theme for reading it at night.
The flat map loads faster and takes less disk space.
Nothing here changes the mod. Your client will connect exactly as it did.
Two machines no longer multiply ore output: Farm & Charm's mincer previously gave three iron or gold per ore, and Scorched Guns' macerator gave two netherite scrap per ancient debris.
Emerald is held at one an ore too. Villagers buy with it, so it is a currency whether or not anybody calls it one.
The jetpack module is gone. There is no potion of flying in this world and there should not be a machine for it either.
The pack now has one chunk loader instead of two. Its recipe uses four precision mechanisms and four netherite ingots.
Nothing in this release changes the mod. Your client will connect exactly as it did.
Compatibility changesUpdate the modpack before joining
Fixed self-defence: killing an attacker no longer creates an unlawful-killing mark. The previous three releases incorrectly marked every killing.
A hunt now ends when the fugitive dies, regardless of who or what killed them. Anyone can end it; only an elected reaper receives the reaper's payment.
The cell stands in the world: six pylons and a red curtain you can walk through, for the hunters and for the hunted alike.
The Dark Zone has three air-hazard bands. A respirator is needed in the two deeper bands.
Find named blades, unique metal, uncraftable armour and boss-summoning pearls in the Dark Zone. Boss structures now generate only there.
Update your client. An old one will not get in - what travels in the connection protocol has changed.
To verify your Minecraft account, get a code from the Discord bot and enter /polis link <code> in game. Personal notifications are sent only after verification.
Discord now has /me for your account, /whois for a player’s public history, and /notify for notification settings.
The bot sends notifications when access starts or ends, and when a failed payment leaves seven days of access.
Each Discord complaint has its own thread showing when judges can decide and when the case expires without a decision.
City names and nicknames in the registry no longer turn into italics or links, and a breach's reason in the Ukrainian channel is in Ukrainian.