All changes

Version 0.50.0

Compatibility changes

Update the modpack before joiningThis release requires a newer modpack. Update your installed pack in the launcher before joining again.

  • The interface now shows a picture before words: tokens, bars and charts replace paragraphs on the map, the HUD, the inventory and your profile.
  • A zone clock under the map shows every Dark Zone event by layer for the next twelve hours.
  • Your profile counts what you do and draws how you play as a six-sided shape.
  • The inventory shows what your armour stops from head to feet, and compares a piece before you put it on.
  • Update the pack: this version needs a new client.
All changes in this version

The map and the zone clock

  • Every Dark Zone event is one square token: its sign, a frame that drains with the time left, and a red corner for danger.
  • The zone clock under the map has a row for each layer and a bar for each event. A warning is dashed.
  • Drag the clock, scroll over it or press Left and Right to see the map at another hour.
  • One scale is used everywhere: Quiet, Caution, Danger. A blue diamond marks an event worth the trip.
  • A plate on the map names your layer and what is over you right now.
  • Events outside the part of the map you are looking at fold into one token with a count.
  • The event card is chips with figures instead of paragraphs.
  • The map's tools carry their names: Find me, My land, Marks, Map key.

The HUD

  • A banner at the top names the worst event over you, the time left and what to do, then folds away.
  • The signs beside the hotbar share one frame, and a timed sign drains its frame as its time runs out.
  • Stamina, your balance, your target's balance and momentum are arcs and diamonds around the crosshair.
  • Hold J for two short lines beside each sign: what it is and what to do.

The inventory

  • The build panel is wider and opens on a picture. A figure is coloured by armour class, beside a table of head, face, torso, arms, legs and feet against five blows.
  • Each cell says whether the blow is held, may go through or goes through.
  • A scale shows where your weapon stands against each armour class.
  • Two bars show your load and your stamina, with the share your kit costs.
  • Point at a piece or a loadout to see what would change before you swap.
  • The old list of figures is still there, behind the Figures button.

Your profile

  • The server now counts your sales, coin turned over, contracts, deliveries, rescues, killings, catches, court cases, wall crossings, rifts and seeps.
  • A six-sided shape shows how you play: Trade, Haul, Hold, Law, Fight, Explore.
  • Four blocks list the counts, each with its last four weeks beside it.
  • A calendar shows the days you played, and a line shows the last thirty days of events.
  • What you do in the Dark Zone is counted once you are back in the Safe Zone.
  • Counting starts with this version. Nobody is given a score or a title.

Notifications, contracts and oil

  • Notifications open on five tiles: purse, land, contracts, the zone now and your standing.
  • Below them, each thing that waits on you has a progress bar and one button.
  • A contract and a court case show their steps as a row of squares.
  • A court case shows where it stands as chips instead of paragraphs.
  • The oil board draws last week's oil from the seeps to Wall Sina and the oil index.