Everdawn

Dark Zone

Beyond Wall Sina are 7 layers with toxic air, oil fields and rifts. Land cannot be claimed, and land activity is not automatically logged. Killing still has consequences; field equipment can keep its own records.

Wall Sina

A row of Svitanok stabilisers with a red field between them. You can walk through — it stops nobody.

The wall marks a change in conditions, not a locked border. Prepare your respirator and expedition equipment before crossing.

More in the handbook
A red hexagonal field between pylons along the edge of a forest
Wall Sina. Humanity's last line holds the edge of the Cascade. People can walk through its field.
From the wall inwards

Land activity is logged

Safe Zone
Wall Sina — stops nobody

No automatic land logs; killing still counts

Deeper — harder to breathe

RoseMariaAshHushTalmoraXendarHeart

Safe Zone: Land activity is logged

Wall Sina — stops nobody

No automatic land logs; killing still counts

  1. Rose
  2. Maria
  3. Ash
  4. Hush
  5. Talmora
  6. Xendar
  7. Heart

Deeper — harder to breathe

The order of the layers, not their distances
LayerWhat is there
RoseThe ruins of the first wall, the first caches.
MariaThe ruins of the second wall.
AshGround from a world of fire.
HushGround from a world of ice.
TalmoraGround from an ocean world.
XendarGround from all of those worlds at once.
HeartSvitanok stabilisers. A party that brings them down eases the air for everybody for a season.

Distances appear as soon as the game publishes them.

  • Mask

    A respirator with a filter reduces toxic exposure. Filters wear out, so carry spares.

  • Filters

    White, yellow, black: the deeper you go, the better the filter the mask and the scrubber need.

  • Room and scrubber

    Keep an Air Scrubber running in a sealed room for clean air. Deeper layers also require fuel.

Renegades and reapers

More in the handbook
  1. A killingKilling a player who is neither an outlaw nor the aggressor makes you a Someone who killed a player who was not a renegade and did not start the fight. A red name — and reapers hunt them.. Beyond the wall there is no Money a killer owes the person they killed. Only in the Safe Zone, and only for a set time., but reapers can still hunt you.
  2. The huntA location update shows A player chosen to hunt renegades. They see a renegade's search area. the renegade's approximate search area.
  3. The endAfter a location update, a reaper outside your group or the victim can end the hunt by catching you. It also ends when its online time runs out.
  1. FindA gas detector and survey maps lead you to a seep.
  2. ChartThe first survey report filed in the Safe Zone charts the seep under the name you give it.
  3. HoldA An oil source in the Dark Zone. It cannot be owned; players can control individual taps with wellheads. cannot be owned. Control its individual taps with wellheads and maintain their seals with lubricant.
  4. SellIn metal drums — on the market, where the Oil tab follows their prices, or by contract.

Rifts and bosses

More in the handbook

Go in, loot, close it.

A A portal into a world damaged by the Wormhole War. Defeat the creature holding its anchor to close it. opens into one of the worlds the Wormhole War left in ruins. It closes when its anchor falls.