← All changesThe client has to be updatedThis release changed the pack, and a client older than it is turned away at the door. Update the pack in the launcher before you next join.
- Combat is new: every blow rolls its damage, lands on the head, torso, arms or legs, and has to get through the armour there.
- Armour has five classes, and a weapon's penetration is read against the same number: the tooltip says what a piece stops.
- Guns from 1880 to 1918: Scorched Guns and a First World War set, each round with its own force.
- Everything has a real weight now: a pistol is light, a machine gun is not, and every tooltip says what a thing weighs.
- Update the pack: it now includes Spartan Weaponry and Simply Swords.
The full list of changes01The fight
- A blow rolls its damage around the weapon's figure, and the tooltip shows the range.
- The head and the back take more, the limbs less, and a target who cannot defend takes more.
- Daggers, swords, axes, maces, polearms and heavy weapons cut, thrust or crush, and each meets armour differently.
- Hold the arts key for a weapon's techniques; guard and parry with a blade, and a parry opens the attacker up.
- Monsters may use magic and players may not: every staff, totem and summoning thing stays with the monster.
02Armour
- Cloth, mail, steel, a cuirass and plate are classes 0 to 4, and each shows its protection in the tooltip.
- A blow whose penetration equals the protection goes through half the time; far above, always; far below, never.
- Armour wears where it is struck, and worn armour protects less: the tooltip shows how much is left.
- The armour already in the pack is fitted to the classes, and none of it casts anything.
03Guns
- The round decides the force, not the gun: two rifles firing the same round hit the same.
- Guns wear and can jam as they wear; an armourer's kit mends them in the field.
- A rifle round goes through steel that stops a pistol round.
04Steel, quality and repair
- A made weapon or piece of armour carries a stamp: its grade, its maker and how it was made.
- A table, a Create works line and a quench make different grades; the guide shows the bands.
- A whetstone mends a blade and an armourer's kit mends armour, and each repair lowers the most it can hold.
- Gear breaks down into scrap at the crushing wheels, never back into whole ingots.
- Nine named blades exist, one of each in the world, given out by the first time something happens.
05Weight
- Every item weighs something, and its tooltip says how much.
- Kit weighs what the real thing does; blocks weigh by what they are made of and how much of a block they are.
- A rifleman in iron armour still sprints; a backpack of stone does not.
06Loot and the market
- Gear lies at its depth: better steel, heavier armour and better guns only come out of deeper boxes.
- Safe Zone boxes no longer hold diamond or netherite gear.
- A weapon, a gun or a piece of armour with a stamp is sold as a lot on the market, whole, at the seller's price.
- Relics of other worlds are found in Dark Zone caches, plainer near the wall and stranger deeper in.
07The guide and the book
- The guide has pages on weapons, armour, guns, quality, weight, builds and the named blades.
- The quest book has a chapter, Steel and powder.
- Spartan Weaponry, Simply Swords, Born in Chaos and the other new mods speak Ukrainian, and what cannot be made is out of the creative tabs.