All changes

Version 0.38.0

New features

Update the modpack before joiningThis release requires a newer modpack. Update your installed pack in the launcher before joining again.

  • The Dark Zone now shows the war that was fought there: trenches along the fronts, shell holes, burnt ground and old firing posts.
  • 230 strongholds stand where the roads meet the fronts and on either side of them, each held by a boss.
  • A stronghold's boss comes back a week after it falls, and pays a Warlord's Insignia every time.
  • Every boss in the Dark Zone now pays at its layer, and spawners there hold the layer's own creatures.
  • Update the pack: an older client can no longer join.
All changes in this version

The war on the ground

  • Trenches run along each layer's fronts and behind the fallen walls, with duckboards, firing steps and the wire's old posts.
  • A trench breaks off on steep slopes and leaves every road its way across.
  • Shell holes, each its own shape, cover the ground near a front; the hottest ground is burnt.
  • Sandbag posts, gun pits, field graves and wire fields lie scattered, built in each layer's own stone.
  • This shapes ground nobody has walked yet; places already explored keep what they had.

Strongholds

  • Each layer has a stronghold where every road meets its front, and two more on that front, on either side.
  • Xendar and the Heart have a second line of strongholds as well.
  • A boss that falls comes back a week later, the next time somebody comes near.
  • Strongholds are on no map: walk the road towards the front to find one.

What bosses pay

  • Every boss in the Dark Zone pays at its layer: its own trophies, caches of its layer and finds of its layer.
  • A stronghold's boss also drops a Warlord's Insignia every kill, and now and then a relic of its layer.
  • At a smithing table, the insignia and a Dark Metal plate raise a diamond-class chestplate to the Dark Metal chestplate, plate class.

The world's structures

  • Structures that fit no layer are gone: clown caravans, pumpkin fields, witch huts, jungle ruins, arena shrines and the Heart's windmill castle.
  • Buildings no longer stand on a raised square of grass or sand, and desert buildings stand only where the layer lays sand.
  • Oil sites read as oil fields, and no wrecked cars or carts lie on the roads.
  • Spawners in the Dark Zone hold the creatures of their own layer instead of zombies and skeletons.