All changes

Version 0.40.0

New features
  • From the Ash on, the night belongs to the Dark Zone: no zombies or creepers, and just as many monsters as before.
  • Each layer has its own night: fire in the Ash, the frozen dead in the Hush, deeplings and pirates in Talmora.
  • Xendar's night is the void's spirits and endermapteras, the Heart's is the engineers' machines and knights.
  • In the Rose half as many vanilla monsters walk as at home, in Maria a quarter, beside the second wall's garrison.
All changes in this version

The night in the Dark Zone

  • From the Ash on, vanilla monsters no longer appear at night or in the dark; the layer's own creatures appear instead.
  • There are about as many of them as vanilla monsters used to be, so the dark is no emptier.
  • Swimmers in Talmora appear only deep in the water, so the sea is dangerous but not packed.
  • Bosses never appear on their own: they stay in their strongholds and lairs.

Near the wall

  • In the Rose, vanilla monsters are half as common as at home, and in Maria a quarter as common.
  • Maria's nights also bring the second wall's garrison: riflemen and skeleton soldiers.
  • The Safe Zone and the Nether are unchanged.

Dungeons

  • Spawners in the Hush and Talmora no longer hold vanilla strays and drowned; they hold the layer's own creatures.